Patrik Linell
2004-08-28 04:14:28 UTC
Archive-name: games/magic-t-g/rules/part1
Posting-Frequency: About every 5 days
URL: http://www.claymore.nu/mtgrules
============================================================
Welcome to the FAQ for rec.games.trading-cards.magic.rules
============================================================
Last Modified: February 3rd 2004
By Patrik Linell (***@claymore.nu), based on the FAQ by Laurie Cheers,
which was in turn based on the FAQ by Bill Dugan.
Copyright (c) 2003 Patrik Linell. All rights reserved. This article is
freely distributable except that it may not be sold nor included in any
compilation (book, magazine, disk, CD-ROM, or otherwise) which is for sale,
without the express written consent of the author. See bottom of the last
part of this document for additional legal restrictions and disclaimers,
and copyright information.
URL: http://www.claymore.nu/mtgrules
==================
Recent Changes:
==================
3.08: Updated the tournament information since Darksteel became legal...
AND fixed two errors a guy called Nick pointed out! I rule!
3.07: Updated the tournament information since Mirrodin became legal. God
this stuff needs updating.
3.06: Updated the tournament information since Scourge became legal. Spent
quite some time meditating on the need for updates.
3.05: Updated the tournament information since Legions became legal.
Further contemplated updates.
3.04: Updated the tournament information since Onslaught became legal.
Realized the monotony of the latest four updates and that the FAQ probably
should be updated a lot more.
3.03: Updated the tournament information since Judgment became legal.
3.02: Updated the tournament information since Torment became legal.
3.01: Updated the tournament information since Odyssey became legal.
3.0: A much-needed major overhaul. Too many changes to list.
==================
Further Reading:
==================
So, what happens if your question isn't frequently asked, and isn't in this
document? Well, here are a few other places you could turn to.
Obviously enough, asking your question on the newsgroup
rec.games.trading-cards.magic.rules is a good way to get it answered...
That's what it's there for, after all. Don't worry about whether your
question's 'stupid', or has been asked before... even if it's a frequently
asked one in this FAQ, that you've been unable to find or haven't
understood the answer to. The group is extremely newbie friendly, and the
people there are very patient about explaining things. After all, that's
why they hang out there.
Stephen D'Angelo's Rulings Summaries are very highly recommended, and
available from http://www.crystalkeep.com/magic/rules/index.html. They're
very complete, very long and very reliable... except in occasional places
where they specifically state they haven't yet been updated to the latest
rules. References to those files are occasionally made in this FAQ.
The Oracle (the official listing of all cards ever printed, updated to the
current wording templates) is also an excellent resource. If your question
revolves around the wording on a card that's not from the latest set, you
should check out http://www.wizards.com/dci/oracle.asp before continuing.
Laurie Cheers, the former keeper of this FAQ, has an Oracle version with
one line per card, suitable for grepping and the like, at
www.geocities.com/laurie_cheers/Oracline.txt.
Finally, for those who want a rulebook, there are two you might want to
try. The latest, up-to-datest, technically accurate rulebook is at
www.wizards.com/dci/oracle.asp. However, note that this is not a book for
new players. It's pretty unfriendly and dry in the way it is set out,
because its main purpose is to give definitive answers, not to teach people
to play. For an easier rulebook to learn the game from, you may want to try
the rather outdated Fifth Edition rulebook, available at
http://www.wizards.com/magic/advanced/5E/Fifth_Ed_Rulebook/Welcome.asp.
Some of its technical details (perhaps most) are now wrong, but it takes
the material far slower, and explains things much more clearly. When you're
just beginning to learn the game, most of the differences between 5th and
6th edition rules aren't very important.
==================
Newsgroup Stuff:
==================
If you're a new player, you'll almost certainly come across unfamiliar
terms and acronyms while reading this FAQ, or the magic.rules newsgroup...
so here are some of the most common ones.
Cardset Names:
UL or UN: Unlimited 3E or RV: Third Edition, or "Revised".
4E: Fourth Edition 5E: Fifth Edition
6E: Sixth Edition, or "Classic". 7E: Seventh Edition
PO: Portal P2: Portal Second Age UG: Unglued
P3K: Portal- 3 Kingdoms SR: Starter CH: Chronicles
AN: Arabian Nights AQ: Antiquities LE or LG: Legends
DK: The Dark
IA: Ice Age HL: Homelands AL: Alliances
MI: Mirage VI: Visions WL: Weatherlight
TE or TM: Tempest ST: Stronghold EX: Exodus
US or UZ: Urza's Saga UL or UY: Urza's Legacy* UD: Urza's Destiny
MM: Mercadian Masques NE: Nemesis PR or PY: Prophecy
IN: Invasion PL or PS: Planeshift AP: Apocalypse
*yes, UL is also used for Unlimited. Sorry.
Card Names:
Dual land: One of the ten multicolored lands that count as two basic land
types, from Revised and before: Bayou, Taiga, Tropical Island, Volcanic
Island, Underground Sea, Savannah, Scrubland, Plateau, Badlands and Tundra.
Often abbreviated as "duals".
Painland: One of the fifteen lands from Ice Age, Tempest and Apocalypse,
that can be tapped for colorless mana, or from either of two different
colors of mana, but in the process of producing colored mana, they deal 1
damage to you. They are Underground River, Adarkar Wastes, Karplusan
Forest, Brushland, Sulfurous Springs, Pine Barrens, Scabland, Caldera Lake,
Salt Flats, Skyshroud Forest, Shivan Reef, Yavimaya Coast, Battlefield
Forge, Caves of Koilos and Llanowar Wastes.
Man land: Lands that can become creatures. These include Mishra's Factory,
Stalking Stones, Forbidding Watchtower, Treetop Village, Faerie Conclave,
Ghitu Encampment and Spawning Pool.
Tim: Prodigal Sorcerer ("There are some who call me ... Tim.")
Icy: Icy Manipulator
Llany, Lawnmower Elf: Llanowar Elf
CoP: Circle Of Protection
RoP: Rune of Protection
MoLaG: Mask of Law and Grace
MoR: Mother of Runes
...and so on. You get the idea.
Misc terms and acronyms:
"~" or "~this~": Commonly used to stand for the cardname, when quoting card
text. (e.g. "When ~ comes into play, ...")
Sac: Sacrifice
Bounce: Return a permanent to its owner's hand
RFG: Remove a card from the game
Animate: Turn into a creature
Transmog, Transmogrify: Turn a creature into an artifact creature
LIFO: Last In, First Out (explains stack timing)
CIP: Comes Into Play (or an ability that triggers on this occurrence)
EOT: End of Turn
187: A creature with a CIP ability that destroys or bounces a permanent,
such as a Nekrataal. (187 is apparently the Californian police radio code
for a homicide.) By extension any CIP ability.
781: A creature with a leaves-play ability. (Geddit?)
Cantrip: A card that tells you to draw another card at the beginning of the
next upkeep, or at the time it resolves.
MtG: Magic The Gathering.
WotC, WoC: Wizards Of The Coast, publishers of Magic.
DCI: The authority that oversees official Magic tournaments. DCI used to
stand for Duelist Convocation International, but now means nothing.
Symbols:
G: One green mana.
R: One red mana.
W: One white mana.
B: One black mana.
U: One blue mana.
T: The tap symbol.
1: One generic or colorless mana.
These symbols are combined in a way that mimics the way the corresponding
symbols are written on cards. So for example, a Dark Ritual produces BBB,
an Ancient Spider costs 2WG, and Benalish Heralds' ability costs 3U, T.
=======
Index
=======
These are the sections of the FAQ:
A: Terminology
B: Color
C: Creatures
D: Combat
E: Protection
F: Trample
G: Other one-word abilities
H: Costs
J: Abilities in general
K: Timing
M: Targeting and enchanting
N: Specific cards
O: Tournaments and rulebooks
Posting-Frequency: About every 5 days
URL: http://www.claymore.nu/mtgrules
============================================================
Welcome to the FAQ for rec.games.trading-cards.magic.rules
============================================================
Last Modified: February 3rd 2004
By Patrik Linell (***@claymore.nu), based on the FAQ by Laurie Cheers,
which was in turn based on the FAQ by Bill Dugan.
Copyright (c) 2003 Patrik Linell. All rights reserved. This article is
freely distributable except that it may not be sold nor included in any
compilation (book, magazine, disk, CD-ROM, or otherwise) which is for sale,
without the express written consent of the author. See bottom of the last
part of this document for additional legal restrictions and disclaimers,
and copyright information.
URL: http://www.claymore.nu/mtgrules
==================
Recent Changes:
==================
3.08: Updated the tournament information since Darksteel became legal...
AND fixed two errors a guy called Nick pointed out! I rule!
3.07: Updated the tournament information since Mirrodin became legal. God
this stuff needs updating.
3.06: Updated the tournament information since Scourge became legal. Spent
quite some time meditating on the need for updates.
3.05: Updated the tournament information since Legions became legal.
Further contemplated updates.
3.04: Updated the tournament information since Onslaught became legal.
Realized the monotony of the latest four updates and that the FAQ probably
should be updated a lot more.
3.03: Updated the tournament information since Judgment became legal.
3.02: Updated the tournament information since Torment became legal.
3.01: Updated the tournament information since Odyssey became legal.
3.0: A much-needed major overhaul. Too many changes to list.
==================
Further Reading:
==================
So, what happens if your question isn't frequently asked, and isn't in this
document? Well, here are a few other places you could turn to.
Obviously enough, asking your question on the newsgroup
rec.games.trading-cards.magic.rules is a good way to get it answered...
That's what it's there for, after all. Don't worry about whether your
question's 'stupid', or has been asked before... even if it's a frequently
asked one in this FAQ, that you've been unable to find or haven't
understood the answer to. The group is extremely newbie friendly, and the
people there are very patient about explaining things. After all, that's
why they hang out there.
Stephen D'Angelo's Rulings Summaries are very highly recommended, and
available from http://www.crystalkeep.com/magic/rules/index.html. They're
very complete, very long and very reliable... except in occasional places
where they specifically state they haven't yet been updated to the latest
rules. References to those files are occasionally made in this FAQ.
The Oracle (the official listing of all cards ever printed, updated to the
current wording templates) is also an excellent resource. If your question
revolves around the wording on a card that's not from the latest set, you
should check out http://www.wizards.com/dci/oracle.asp before continuing.
Laurie Cheers, the former keeper of this FAQ, has an Oracle version with
one line per card, suitable for grepping and the like, at
www.geocities.com/laurie_cheers/Oracline.txt.
Finally, for those who want a rulebook, there are two you might want to
try. The latest, up-to-datest, technically accurate rulebook is at
www.wizards.com/dci/oracle.asp. However, note that this is not a book for
new players. It's pretty unfriendly and dry in the way it is set out,
because its main purpose is to give definitive answers, not to teach people
to play. For an easier rulebook to learn the game from, you may want to try
the rather outdated Fifth Edition rulebook, available at
http://www.wizards.com/magic/advanced/5E/Fifth_Ed_Rulebook/Welcome.asp.
Some of its technical details (perhaps most) are now wrong, but it takes
the material far slower, and explains things much more clearly. When you're
just beginning to learn the game, most of the differences between 5th and
6th edition rules aren't very important.
==================
Newsgroup Stuff:
==================
If you're a new player, you'll almost certainly come across unfamiliar
terms and acronyms while reading this FAQ, or the magic.rules newsgroup...
so here are some of the most common ones.
Cardset Names:
UL or UN: Unlimited 3E or RV: Third Edition, or "Revised".
4E: Fourth Edition 5E: Fifth Edition
6E: Sixth Edition, or "Classic". 7E: Seventh Edition
PO: Portal P2: Portal Second Age UG: Unglued
P3K: Portal- 3 Kingdoms SR: Starter CH: Chronicles
AN: Arabian Nights AQ: Antiquities LE or LG: Legends
DK: The Dark
IA: Ice Age HL: Homelands AL: Alliances
MI: Mirage VI: Visions WL: Weatherlight
TE or TM: Tempest ST: Stronghold EX: Exodus
US or UZ: Urza's Saga UL or UY: Urza's Legacy* UD: Urza's Destiny
MM: Mercadian Masques NE: Nemesis PR or PY: Prophecy
IN: Invasion PL or PS: Planeshift AP: Apocalypse
*yes, UL is also used for Unlimited. Sorry.
Card Names:
Dual land: One of the ten multicolored lands that count as two basic land
types, from Revised and before: Bayou, Taiga, Tropical Island, Volcanic
Island, Underground Sea, Savannah, Scrubland, Plateau, Badlands and Tundra.
Often abbreviated as "duals".
Painland: One of the fifteen lands from Ice Age, Tempest and Apocalypse,
that can be tapped for colorless mana, or from either of two different
colors of mana, but in the process of producing colored mana, they deal 1
damage to you. They are Underground River, Adarkar Wastes, Karplusan
Forest, Brushland, Sulfurous Springs, Pine Barrens, Scabland, Caldera Lake,
Salt Flats, Skyshroud Forest, Shivan Reef, Yavimaya Coast, Battlefield
Forge, Caves of Koilos and Llanowar Wastes.
Man land: Lands that can become creatures. These include Mishra's Factory,
Stalking Stones, Forbidding Watchtower, Treetop Village, Faerie Conclave,
Ghitu Encampment and Spawning Pool.
Tim: Prodigal Sorcerer ("There are some who call me ... Tim.")
Icy: Icy Manipulator
Llany, Lawnmower Elf: Llanowar Elf
CoP: Circle Of Protection
RoP: Rune of Protection
MoLaG: Mask of Law and Grace
MoR: Mother of Runes
...and so on. You get the idea.
Misc terms and acronyms:
"~" or "~this~": Commonly used to stand for the cardname, when quoting card
text. (e.g. "When ~ comes into play, ...")
Sac: Sacrifice
Bounce: Return a permanent to its owner's hand
RFG: Remove a card from the game
Animate: Turn into a creature
Transmog, Transmogrify: Turn a creature into an artifact creature
LIFO: Last In, First Out (explains stack timing)
CIP: Comes Into Play (or an ability that triggers on this occurrence)
EOT: End of Turn
187: A creature with a CIP ability that destroys or bounces a permanent,
such as a Nekrataal. (187 is apparently the Californian police radio code
for a homicide.) By extension any CIP ability.
781: A creature with a leaves-play ability. (Geddit?)
Cantrip: A card that tells you to draw another card at the beginning of the
next upkeep, or at the time it resolves.
MtG: Magic The Gathering.
WotC, WoC: Wizards Of The Coast, publishers of Magic.
DCI: The authority that oversees official Magic tournaments. DCI used to
stand for Duelist Convocation International, but now means nothing.
Symbols:
G: One green mana.
R: One red mana.
W: One white mana.
B: One black mana.
U: One blue mana.
T: The tap symbol.
1: One generic or colorless mana.
These symbols are combined in a way that mimics the way the corresponding
symbols are written on cards. So for example, a Dark Ritual produces BBB,
an Ancient Spider costs 2WG, and Benalish Heralds' ability costs 3U, T.
=======
Index
=======
These are the sections of the FAQ:
A: Terminology
B: Color
C: Creatures
D: Combat
E: Protection
F: Trample
G: Other one-word abilities
H: Costs
J: Abilities in general
K: Timing
M: Targeting and enchanting
N: Specific cards
O: Tournaments and rulebooks