Post by mazionPost by Zoe StephensonIn general, when you're dealing with trample, you're splitting up the
damage between blocking creatures and defending player in any way you
like, as long as (damage assigned to blocker n) + (damage already on
blocker n) >= (toughness of blocker n) - that is, you need to make sure
that you lethally damage all of the creatures blocking the trampler.
There's nothing 'automatic' about the damage the way there used to be,
it's just a matter of you being able to split some of it off to the
defending player if a certain condition is met in doing so. Also, you
don't worry about whether the damage might get prevented, redirected,
doubled or anything else when you make your assignment.
The "when damage is already on Stuffy Doll" answer is similar - now you
can deliver between 0 and 6 damage to the Stuffy Doll (it's already
lethally damaged, it just doesn't care about it) and the rest to
defending player.
Sorry that I'm retarded, Zoe. but lemme phrase it the other way just
so I have a solid understanding.
I have the stuffy doll instead and am blocking against the ball
lightning. I'd like to block the ball lightning with stuffy doll with
the intention of blocking all the damage. (this is the way i was
taught it would work).
Can't. Stuffy Doll came out -after- the middle-of-5th-Edition change to
how Trample works; there's never been a time when the OLD old rules for
Trample, and Stuffy Doll, were both around in the same situation.
In general, when assigning combat damage, the controller of the attacker
or blocker decides how to assign damage FROM the attacker or blocker. If
there's any choice at all (and a lot of the time there isn't, but Trample
is one major situation when a lot of the time there is). If you're blocking
with the Stuffy Doll, then you DON'T get to assign the damage from the
-attacking- creature. (If Stuffy Doll's power is greater than 0, you do
get to assign the damage from it ... though a lot of the time there'll be
no choice about where that damage can go.)
Post by mazionAre you saying that I, as the blocker, can not block all 6 damage
automatically, but instead the choice is left up to the attacker to
choose if the remaining 5 damage after the 1 lethal damage to Stuffy
Doll carries over to me or not?
Yes. The combatant's controller, in general, decides how to assign damage
_from_ the combatant. Meaning the attacking player decides how to assign
damage from attacking creatures, and defending player decides how to
assign damage from blockers. And, as noted above, much of the time there
isn't actually a choice involved.
But: if more than one blocker blocks the same attacker, now attacking
player has choices to make about where the attacker's damage goes. And:
if the attacker has Trample, attacking player may have choices to make about
where the attacker's damage goes, if there's enough of it. And, finally:
this doesn't come up much, any more, but if any combatant has the "banding"
ability at the time combat damage is assigned? Part of that is "you decide
how the damage from creatures blocking or blocked by this creature is
assigned" - it reverses the normal order. So if your Stuffy Doll has
banding, _then_ you'd decide how to divide the Trample damage from the Ball
Lightning it blocks. But normally, no - that's attacker's domain.
Post by mazionAnd furthermore, that they can choose
to do 3 to stuffy doll and 3 to me, 2 to stuffy doll and 1 to me, 4 to
stuffy doll and 2 to me, etc?
Well, the middle one isn't legal, because it didn't divide all 6 of the damage
- they could choose 5 to the Doll and 1 to you, or 2 to the Doll and 4 to you,
though. But other than that, correct - they don't HAVE to assign the _minimum_
amount of combat damage to the blocker; it's just that nearly all the time,
they do so, because that maximizes the damage that gets assigned to you, the
defending player.
If you were known to be holding a Healing Salve, for example, or if there
were a "if a creature you control would be dealt damage, prevent 1 of that
damage" effect around, they might assign more than 1 damage to a generic
0/1 blocker, to make sure the remainder killed it. This doesn't really apply
to Stuffy Doll, since no amount of damage will actually kill it; usually
they'll just aim the minimum of 1 at it, and the rest at you.
Dave
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