"Zaxx" wrote ...
Post by ZaxxPost by David DeLaneyIt's more that they're not seeing it - the Scythe gives +2/+2 to the
Triskit but somehow it's real easy to forget that while writing about
the combo. (I've done so myself. Twice now.)
Glad to know I wasn't imagining things.
Post by David DeLaneyThe combo is actually "two damage to Trisk, one to something else",
which works just fine as a loop; a 2/2 with 2 damage on it -does-
die, right?
Now that I have another look at the card, I don't think that works either.
Triskelion comes into play as a 4/4 (1/1, CIP with three +1/+1 counters)
barring any effects to the contrary, correct? Tack on the Scythe and you've
got a 6/6. Remove all three counters and it's still a 3/3. So even if
Triskelion pings itself twice, the damage isn't lethal.
Is this not a two-piece combo after all?
Slap a Leonin Elder or Disciple of the Vault in
there and you've got it. Scythe on Trike, three
counters removed to do three damage to itself,
Trike dies and goes to graveyard, (triggers
Disciple ability), Trike comes back, (triggers
Elder ability), Scythe gets attached to him again.
Or add a second Trike, via hard-cast, Scuplting Steel,
etc. Two Trikes, one Scythe. Attach Scythe to TrikeA.
Start (TrikeA: 6/6 0dmg, TrikeB: 4/4 0dmg)
TrikeA pings opponent. (TrikeA: 5/5 0dmg, TrikeB: 4/4 0dmg)
TrikeA pings itself. (TrikeA: 4/4 1dmg, TrikeB: 4/4 0dmg)
TrikeA pings TrikeB. (TrikeA: 3/3 1dmg, TrikeB: 4/4 1dmg)
TrikeB pings TrikeA. (TrikeA: 3/3 2dmg, TrikeB: 3/3 1dmg)
TrikeB pings TrikeA. (TrikeA: 3/3 3dmg, TrikeB: 2/2 1dmg)
TrikeA goes to graveyard.
TrikeA comes back to play.
Scythe is attached to TrikeA.
TrikeB pings anything. (TrikeA: 6/6 0dmg, TrikeB: 1/1 1dmg);
TrikeB goes to graveyard.
TrikeB comes back to play.
TrikeB is attached with Scythe.
Start again. (TrikeA: 4/4 0dmg, TrikeB: 6/6 0dmg)
A nice bonus is that to stop it, your opponent will need
to keep the pieces from resolving, Stifle at a particularly
nasty moment, or have a Damping Matrix in play. Of course
Damping Matrix is only getting more and more popular all the
time, so it may not be the best combo deck to try for serious
play.
--
Thom Jeffries