Post by OhioGuyI've only played a few games, but a friend and I have run into some issues
with instants. Let's say I play a card that is supposed to instantly take
effect.
Okay, stop. Spell type "instant" does NOT mean ANYTHING like "instantly takes
effect" - get that thought right away from you.
Instants, Sorceries, and (nonmana) abilities all use the same timing rules once
they're on the stack; the differences between them are mainly that Sorceries
can be played (announced) at significantly fewer times than the others, and
playing an ability doesn't put a -card- on the stack. (And abilities are not
spells, and vice-versa.)
First: "playing" a spell means announcing the spell. This is the first part
of its lifecycle, and involves taking the card from (usually) your hand and
putting it on the stack, picking targets, and paying costs - in that order.
(Some other specific things can get done then too; see 409.1a-1h in the rules.)
Nothing Happens Yet - you've only announced the spell. You get priority again
after you play the spell, so you can take another action, or pass, while the
spell sits there on the stack waiting to resolve.
Any number of things can get added to the stack. It's not size-limited or
anything. "How do I get stuff OFF the stack?" Well ... if both (or all) players
pass in succession? The top thing on the stack resolves, whatever it is. (It
can be a spell, an ability, or combat damage.) This means:
if it's got targets, it REchecks them for legality; if NONE are still legal,
it gets countered. (You can't 'partially counter' a spell or ability - either
none are still legal and it gets completely countered, or one or more are legal
and it resolves but doesn't affect the illegal ones.) [If it had no targets,
this bit gets skipped and it goes straight to resolving.]
Then if it didn't get countered, it resolves: you follow the instructions
given in its effect, in the order listed, generally. (See section 413 in the
rules for details.) NOW is when Stuff Happens.
Post by OhioGuyDoes this happen as soon as I pay for and show the card, when I
slap it down on the table, or what?
Nope. The only things that 'resolve immediately' and/or 'can't be responded to'
are special actions ... and, of these, the one you'll encounter MOST often is
using a mana ability. (And of those, you'll most often encounter 'tapping a
land for mana'.) Spells and nonmana abilities NEVER 'resolve immediately';
there's always a time when they could be responded to, while they're sitting
on the stack waiting for everyone to decide they're done adding things to the
stack on top of them. [Spells with split second can't be responded to - but
all players still have to pass in succession to get one to resolve.]
Basically, it's "I show the card, pick targets if needed, and pay for it.
... Now it's on the stack. Any responses?". If there's responses, you deal
with them BEFORE getting back to the original spell - responses go on the stack
on _top_ of whatever's there already, and resolving something off the stack
always resolves the -topmost- thing.
If there's _no_ responses - from you or anyone else - _then_ you resolve
the spell, and it takes effect.
Post by OhioGuyIf it is supposed to happen instantly, then does my opponent have a chance
to negate the card, or has the effect already happened by the time he reads
it and gets to consider the effects?
The "instantly" is confusing you here. An Instant spell doesn't mean "it
happens instantly"; basically it means, rather, "you can announce this spell
any time you have priority, even as a response to something else on the stack".
[Other kinds of spells have to be played with the stack empty, in your own
main phase, when you have priority; they can't respond to anything.]
[Also, don't start trying to think about the 'speed' of the spell or anything
like that - the concept literally doesn't make sense in Magic's timing system,
and trying to use it invariably gets new players confused.]
If you play (announce) a spell, both you and your opponent generally get at
least one chance to respond to that spell before the spell can even try to
resolve. (Spells with Split Second are the exception here; also, note that
special actions, listed in the rules in section 408.1i and 408.2, don't use
the stack, so can't be responded to ... but there are no spells that are
special actions.)
Dave
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