Post by Daniel W. JohnsonPost by David DeLaneyPlus which, you check for 'when can I play this?' _before_ you actually
start the playing process... and at that point the card's not face-down yet.
I'm not sure I like this, because it can lead to some really goofy
interactions involving morph, Quick Sliver, and Artificial Evolution.
Well, the alternative would be "you don't start checking whether you CAN play
this until after you've started PLAYING it, and then you retroactively undo
the playing part if it turns out you couldn't play it to start with before
you started". Which would be ... "bad". 'Retroactively undo' is about the
very worst thing that's ever been completely rooted out of the Magic rules
and told not to come back ever, and they don't want its nose poking back in.
And sure, how did you think Quick Sliver worked? "Any player may play Sliver
cards as though they had flash." looks at the card in the playing-from zone,
not at the card on the stack, because once it's on the stack it's already
after you've started playing it (even though putting it on the stack is
part of the first thing you do to play it). With Artificial Evolution, that
becomes "Any player may play <creature type> cards as though they had flash".
Granted, _there_ you might actually get some use out of the argument "the
part of morph where it says to turn the card face-down is actually in your
hand, before it goes on the stack" - 502.26b says this, but doesn't specify
the exact timing of 'start to play' and 'turn face-down' - "so it's not
actually a <creature type> card any more just before you start playing it, so
you can't play it as though it had flash". Which doesn't apply to the original
because there's no time in the process when it stops being a -creature card-...
But notice that now if you can't play it right now you have to turn it
face-up again, and it hasn't gotten onto the stack yet, so opponent can't
_verify_ that it was or wasn't a <creature type> card, because he can't see
into your hand and see which card(s) there were face-down... which is _also_
a Bad Paradigm. I think I'd want to avoid that by letting the flash check
or other 'can I play this?' check take place before the start of the morph-it-
as-you-play-it process...
I'd have to boot it up to Zoe, given the slight difference with big difference
in outcome, for the Quick Sliver/AE/Morph question, I guess.
Dave
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